//qrcode-kotlin/qrcode.shape/CircleShapeFunction
open class CircleShapeFunction@JvmOverloadsconstructor(val squareSize: Int = DEFAULT_CELL_SIZE, innerSpace: Int = defaultInnerSpace(squareSize)) : RoundSquaresShapeFunction
Creates circles instead of squares while drawing the QRCode. By default, the circles will keep 8% of the squareSize
pixels away from each other, to have a more pleasing aesthetics.
common
squareSize | How big each "square" will be, in pixels (defaults to DEFAULT_CELL_SIZE) |
innerSpace | How much space inside each "square" will be left empty (1 = 1px of the inner area won’t be drawn) |
CircleShapeFunction | [common] @JvmOverloads constructor(squareSize: Int = DEFAULT_CELL_SIZE, innerSpace: Int = defaultInnerSpace(squareSize)) |
Name | Summary |
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Companion | [common] object Companion |
Name | Summary |
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squareSize | [common] val squareSize: Int |
Name | Summary |
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beforeRender | [common] open fun beforeRender(qrCode: QRCode, qrCodeGraphics: QRCodeGraphics) Called before rendering starts, to set up something if needed |
drawRect | [common] open override fun drawRect(x: Int, y: Int, width: Int, height: Int, color: Int, thickness: Double, canvas: QRCodeGraphics) The function to actually draw the outline of a cell. Extend this to easily create your own shape :) |
fillRect | [common] open override fun fillRect(x: Int, y: Int, width: Int, height: Int, color: Int, canvas: QRCodeGraphics) The function to actually draw a filled cell. Extend this to easily create your own shape :) |
renderControlSquare | [common] open override fun renderControlSquare(xOffset: Int, yOffset: Int, colorFn: QRCodeColorFunction, square: QRCodeSquare, canvas: QRCodeGraphics, qrCode: QRCode) Renders a control square (those bigger ones on the edges). |
renderSquare | [common] open override fun renderSquare(x: Int, y: Int, colorFn: QRCodeColorFunction, square: QRCodeSquare, canvas: QRCodeGraphics, qrCode: QRCode) Renders a single square. |